A whole bunch of updates, with the last one mentioned being the most exciting by far:
- Revit SDK Update Release 2
- DevTV Introduction to Revit 2015 API Programming
- DevDay Online – BIM 360 Glue
- DevDay Online – BIM 360 Field
- Sneak Peek at the New Autodesk 360 Viewer
Revit SDK Update Release 2
Here is the direct link to the Revit 2015 UR2 SDK:
- Revit 2015 SDK (Update May 14, 2014) (msi - 242795Kb)
Please refer to the presentation of the last update for more suggestions on how to install and compile the SDK samples.
DevTV Introduction to Revit 2015 API Programming
DevDay Online – BIM 360 Glue
Augusto also published the DevDays Online recordings on BIM 360 Glue and Field, discussing the current status, showing the product, APIs and usage scenarios:
DevDay Online – BIM 360 Field
Sneak Peek at the New Autodesk 360 Viewer
Last but not least, Kean Walmsley just presented the first sneak peek at the new Autodesk 360 viewer.
This is very exciting stuff!
Here is a Revit model of the Autodesk Waltham office building with good internal structure:
Aside from the standard zoom, pan and orbit, in this model, you can press the structure button to browse down through the model's assembly structure or component hierarchy. You can use this to isolate specific components in your model, hiding everything else.
Double click an individual building component to highlight it, list its identity and other properties.
Here is Kean's kitchen model sporting nice materials, but lacking structure to explore:
After hitting reset , now try the explode button and then manipulate the slider that appears at the top of the window to move the various model components outwards from the centre to form an exploded view.
Please note that these super-simple single-line embedded viewers do not immediately support all the possible functionality. It is – or will be soon, we hope – really easy to implement that in a slightly more full-fledged context, though.
Aside from the need to support a huge array of formats, the viewer is really good at streaming large models – displaying them at appropriate levels of detail – and allowing you to get in and work with the structure of these models.
For more information, please refer to Kean's original post.